THE LAWS OF THE REFUGE – OOC RULES


  1. Act towards other guild-members in a non-hostile, preferably friendly way. We’re all here to have fun, there is no need for drama.
  2. If you mean to publish something from our Discord server, please ask the people involved beforehand as to not disturb their privacy. This mostly applies to private informations. In turn, leave private discussions outside of our Discord server.
  3. Keep in mind in which channel you are posting which content to not clutter them. Content in the wrong channel/Spam wil be deleted.

THE WORLD OF TYRIA – GUILD-CANON


Timeline

The Refuge Timeline is currently following the one of the main-game.

Waypoints

General Rule: Which waypoint to take IC and which not is dependent on the event and the DM of said event, as well as players. It is unlikely that waypoints will lead into a former warzone, with the Pact still doing the cleanup work there. The only waypoint in the PoF regions is in Amnoon, and is extremly expensive.

Money

1 copper = 0,01 pound/euro/dollar
1 silver = 1 pounds/euros/dollars
1 gold = 100 pounds/euros/dollars

Races & Classes


THE REFUGE – BASICS OF YOUR NEW HOME


Laws Of The Refuge (IC Rules)

  1. Become an equal member of the family within the Refuge, leaving behind your past, mistakes and accomplishments alike.
  2. Honor and respect your new found family in the way you would wish to be respected yourself.
  3. Tolerance and Respect for the relations family members share with the outside as long as they do not cause harm to the Refuge.
  4. Help and protect your family members in their times of need.
  5. Do not attack your family.
  6. Do not steal from your family.
  7. Inform your family of possible threats you bring with you to avoid harm from outside.
  8. Should a family member be in a position where his actions may bring harm to others, they are required to inform the rest of the Refuge and continue with their work at a more suitable place.
  9. Face the consequences of your actions and be judged like an equal.
  10. In the case of one of the family members causing harm to the group, a proper investigations will be lead without assumptions or jumping to conclusions to find the truth, and nothing but the truth.

Characters

Character details can be found on our characters page. Login details for the website can be found in our Discord (link to the Discord can be found in the KIN Message of the Day)

Ranks

Councillors
The ‘leaders’ of the Refuge, put into place by the members of the Refuge or by other Councillors. While they do not enjoy any privileges from their rank outside of the trust of the others, their duties include the managment of the members, mostly greeting new ones, as well as making any decision on behalf of the entire Refuge.
Niattin, Garen, Bret

Enforcers
The ‘police’ of the Refuge. Their duty is to make sure the laws in the Refuge are applied and not broken, as well as take care of those who do go against them.
Thadenor, Garen, Rhythren, Godot

Watchers
Unlike the Enforcers, the watchers are scouts who patrol the silverwastes to warn the Refuge of imminent danger.
Sola, Rhythren, Lierinn, Mivenia

Technical Krewe
Responsible for the inventions of the Refuge, the Technical Krewe loosely works together at the Workshop.
Niattin, Adrunna, Titus

Medics
As the name implies, the medics are people trained in healing magic or practical medicine. The take care of any wounded members, and have their workplace at the Medbay.
Droffa, Nexie, Maya, Annarik

Technology

Waypoints and Asura Gate

Communicators

Defenses
Magic resistant shield dome – There is a magitech projected energy shield over the refuge which blocks entry to any being, magical or otherwise.
Sentry turrets – There are several deployable charr sentry turrets which can be deployed to defend the refuge.
Alarm system – There are several locations around the refuge where people can sound the alarm in case of danger.
Reinforced magitech gate – The front gate of the refuge is made to keep intruders out. This gate is durable and would take alot to destroy. It also prevents spectral enemies from phasing through it.