Up to date as of: 19th of November 2018

Houses

  1. Bret, Albert, Maria, Victoria, Yafeu
  2. Maya, Thadenor, Lilly
  3. Niattin, Nexie, Lierinn, Jinni
  4. Lizzi
  5. Valberg
  6. Caewyne
  7. Cannaxx
  8. Titus
  9. Vexxia’s Laboratory
  10. Adrunna
  11. Lorderane, Rhodak, Kessel
  12. Sola, Rixa
  13. Garen, Emily
  14. Forge
  15.  
  16.  
  17. Isabelle
  18.  
  19. Kassandra
  20. Ikaros, Michiyo, Doranik, Ikara
  21. Kiinzy
  22. Leanna
  23. Moreera, Annarik
  24. Zoey
  25. Helena
  26. Coryn, Kathrine, Candice
  27. Godot
  28. Minni, Nixxi
  29. Aisha
  30. Zerri, Tanya

Unknown:
Sorena | Lirette | Khausmos | Gearfried

Area descriptions

The Hamlet
A living space, most of them occupied by the founding members.

The Council
An area for important events, both festivities as well as trials.

The Bathhouse
The spot for those wanting to stay clean. Also a popular place for romance.

The Workshop
The nest of technological ideas and inventions, workspace of the Technical Crew.
People: Titus

The Cell
Sealed with an anti-magic crystal that can be turned on and off, the cell is meant to keep prisoners from harming the Refuge members.
People: Tornelis

The Temple
A place for those seeking peace and quiet, as well as to converse with their chosen entities. Currently, small statues of the six gods, as well as three larger ones in the back, and a small statue of Glint would stand there.

The Tavern
The heart of the Refuge, lead by Garrick and the trusty bartender Jeff. Drinks and food is free for everyone living here.
People: Pianno, Xipli

The Camp
Formerly a living space for Zephyrites and Refugees from Elona under the protection of House Aches, now empty.

The Shed
Supervised by Candice, the shed holds most of the Refugees mounts and pets.
Animals: Ikaros’s raptor “Krajta”, Ikaros’s pet cub “Thanatos”, Xipil’s jackal “Zhann”, Bret’s raptor, Emily’s springer, Nia’s raptor, Sola’s raptor “Skipper”, Coryn’s springer, Rixa’s skimmer “Bubbles”, Jinni’s raptor “Spike”

The Medbay
Home to the Medics of the Refuge, the medbay cares for the wounded of the Refuge.

The Market
The source of income to the Refuge, a place where caravans and flying merchants may visit to offer their wares.

The Warroom
The base of operation, where big missions are planned, teams assembled and startegies devised.

The Arena
Offering a trainings-spot, as well as a spell that cures any wounds once the challengers leave.